Init: +3. Senses: darkvision 60 ft., low-light vision; Perception +3. Ac: 13, touch 10, flat-footed 13 (+1 deflection, -1 Dex, +3 natural).
Hp: 59 (7 HD; 3d8+4d6+32).
Fortitude: +8. Reflex: +2. Will: +5; +2 vs. poison. Resist: electricity 5.
Speed: 20 ft., swim 30 ft.. Melee: 2 claws +10 (1d4+5), tongue +4 (plus sticky tongue). Ranged: sling +3 (1d4+5). Special Attacks: claws (1d6+5, 5 rounds/day), terrifying croak (DC 15). Strength: 20. Dexterity: 9. Constitution: 16. Intelligence: 10. Wisdom: 9. Charisma: 14.
Base Attack: +4. Cmb: +9. Cmd: 19.
Feats: Combat Casting, Eschew Materials, Improved Initiative, Toughness, Weapon Focus (claw).
Skills: Acrobatics +2 (+18 when jumping), Intimidate +6, Knowledge (planes) +5, Perception +3, Spellcraft +7, Stealth +0 (+8 in swamps), Swim +13, Use Magic Device +9.
Languages: Boggard. Special Qualities: bloodline arcana (summoned creatures gain DR 2/good), hold breath, swamp stride. Combat Gear: potion of invisibility, scrolls of blindness/deafness (2), scroll of enlarge person. Other Gear: sling with 10 bullets, cloak of resistance +1, elixir of vision, ring of protection +1, 75 gp.
sorcerer spells known: (CL 4th; concentration +6)
2nd (4/day)-summon monster II
1st (7/day)-burning hands (DC 13), cause fear (DC 13), mage armor, summon monster I
0 (at will)-acid splash, detect magic, detect poison, ghost sound (DC 12), message, resistance
Bloodline abyssal